Inverse Kinematics
Tags | Kinematics |
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What is inverse kinematics?
When we want a particular pose and orientation in the end-effector, we beg the question: what angles and offsets do we need to hit that goal? And is it even possible?
At a glance, we understand this to be a hard problem. In many cases, there may be multiple solutions. In the diagram below, position has two solutions
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We might want to pick if we are getting from position to , because it requires less movement.
In other cases, there may be no solution. The joint space and the pose space are related through a series of convoluted sines and cosines.
Closed form solutions
In very simple cases, it may be possible to solve for the inverse function. There are two types of solutions: algebraic and geometric solutions.
Geometric solutions
The idea here is just to look at the different angles and apply geometric tricks to derive the angles.
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Algebraic solution
The algebraic solution looks more at the transformation matrix and we just try to solve the end-effector transformation in terms of joint angles.
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The key lesson of the day is this: it’s very hard to find a closed-form solution if the system is not simple.
Closed-form Pieper’s solution
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There is a special case where we have three joints and then three more joints that are overlapped. In this case, we can use Pieper's solution
to solve explicitly for a closed-form expression.
This works because the position depends on three angles only, and the rest are solved separately. This reduces down into a 4th degree polynomial.
Workspace
The workspace
of a robot is the places in task space that it can reach. You can interpret this as the range of the forward kinematics function.
There are two types of workspaces: reachable workspace
are the set of points that can be reached. The dextrous workspace
is a stronger condition that is the set of points that can be reached for all possible end-effector orientation (allowing manipulation, etc). It is a subset of the reachable workspace.
Mathematically, a reachable workspace you only care about the displacement vector in . A dexterous workspace you care that a point is reachable as well as possible to reach all possible rotation matrix values.
Calculating workspace
This can be a bit tricky; it requires an amount of spatial reasoning. Imagine each joint defining a plane. Start at the end-effector and work your way back. Each joint will “sweep” the shape that is the workspace of the joints in front of it. This might yield a complicated shape.